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admin2025/6/22 14:47:13【news】
简介建设委员会网站,小程序seo,企业网站源码 vue,佛山 详情公布案例查看地址:http://www.wjceo.com/blog/threejs/2018-02-09/7.html 学习three.js也有两天了,现在也在不间断的学习相关知识,了解three.js的规则。也做了两个简单的案例,感受到了three.js的强大,研究了一些别人的代码…
建设委员会网站,小程序seo,企业网站源码 vue,佛山 详情公布案例查看地址:http://www.wjceo.com/blog/threejs/2018-02-09/7.html
学习three.js也有两天了,现在也在不间断的学习相关知识,了解three.js的规则。也做了两个简单的案例,感受到了three.js的强大,研究了一些别人的代码…
案例查看地址:http://www.wjceo.com/blog/threejs/2018-02-09/7.html
学习three.js也有两天了,现在也在不间断的学习相关知识,了解three.js的规则。也做了两个简单的案例,感受到了three.js的强大,研究了一些别人的代码,现在想找到一种适合自己的书写代码。
今天,还真的找到了一种感觉特别适合自己的方法,自己写js的时候貌似也这么写。但是由于学了两个月的WebGL的基础,学的有点懵逼,感觉自己书写正常js的能力都快忘记了。今天,看到这个案例,感觉自己的灵感直接来到了。
每个three.js案例基本上都会包括渲染器、相机、场景、光源和模型。我以后书写相关代码会把它们封装成一个个的方法,然后等待页面加载完后,调用一下即可。
下面是我自己定义的方法名:
初始化渲染器:initRender
初始化相机:initCamera
初始化场景:initScene
初始化灯源:initLight
初始化模型:initModel
动画:animate
绘制:draw
下面是一个案例,生成了42条线,垂直交错:
<!DOCTYPE html><html><head><meta charset="UTF-8"><title>Three框架</title><script src="build/three.js"></script><style type="text/css">html, body {margin: 0;height: 100%;}div#canvas-frame {border: none;cursor: pointer;width: 100%;height: 100%;background-color: #EEEEEE;}canvas {display: block;}</style><script>//渲染器var renderer,width,height;function initRender() {width = document.getElementById('canvas-frame').clientWidth;height = document.getElementById('canvas-frame').clientHeight;renderer = new THREE.WebGLRenderer({antialias: true});renderer.setSize(width, height);document.getElementById('canvas-frame').appendChild(renderer.domElement);renderer.setClearColor(0xffffff, 1.0);}//相机var camera;function initCamera() {camera = new THREE.PerspectiveCamera(70, width / height, 1, 1000);camera.position.x = 0;camera.position.y = 900;camera.position.z = 0;camera.lookAt(new THREE.Vector3(0,0,0));}//场景var scene;function initScene() {scene = new THREE.Scene();}//光源var light;function initLight() {light = new THREE.DirectionalLight(0xFF0000, 1.0, 0);light.position.set(100, 100, 200);scene.add(light);}//模型function initModel() {//轴辅助 (每一个轴的长度)var object = new THREE.AxesHelper(500);scene.add(object);var geometry = new THREE.Geometry();geometry.vertices.push(new THREE.Vector3(-500, 0, 0));geometry.vertices.push(new THREE.Vector3(500, 0, 0));for (var i = 0; i <= 20; i++) {var line = new THREE.Line(geometry, new THREE.LineBasicMaterial({color: randomColor(), opacity: 1}));line.position.z = ( i * 50 ) - 500;scene.add(line);var line = new THREE.Line(geometry, new THREE.LineBasicMaterial({color: randomColor(), opacity: 1}));line.position.x = ( i * 50 ) - 500;line.rotation.y = 90 * Math.PI / 180;scene.add(line);}console.log(scene);}//绘制function draw() {initRender();initCamera();initScene();initLight();initModel();renderer.render(scene, camera);}//生成随机颜色function randomColor() {var arrHex = ["0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"],strHex = "0x",index;for (var i = 0; i < 6; i++) {index = Math.round(Math.random() * 15);strHex += arrHex[index];}return eval(strHex);}</script></head><body onload="draw();"><div id="canvas-frame"></div></body></html>