为游戏添加了本地推送功能,写下来作为记录
本地通知相对于远程推送来说较简单。
IOS:
添加本地推送
/*name:通知的唯一名字,可作为通知的id来用message:通知的内容time:触发通知的时候(倒计时时间)*/ void SDKHelper::addLocalNotication(std::string name, std::string message,int time) {UILocalNotification *localNotification = [[UILocalNotification alloc] init];if (localNotification == nil) {return;}//先把同名的系统通知取消(避免重复通知) cancleLocalNotication(name);//设置本地通知的触发时间(如果要立即触发,无需设置),如20秒后触发localNotification.fireDate = [NSDate dateWithTimeIntervalSinceNow:time];//通知的重复类型localNotification.repeatInterval = NSCalendarUnitDay;//设置本地通知的时区localNotification.timeZone = [NSTimeZone defaultTimeZone];//设置通知的内容localNotification.alertBody = [NSString stringWithUTF8String:message.c_str()];//设置通知动作按钮的标题localNotification.alertAction = @"OK";//设置提醒的声音,可以自己添加声音文件,这里设置为默认提示声localNotification.soundName = UILocalNotificationDefaultSoundName;//设置通知的相关信息,这个很重要,可以添加一些标记性内容,方便以后区分和获取通知的信息NSString* pushName = [NSString stringWithFormat:@"%s",name.c_str()];NSDictionary *infoDic = [NSDictionary dictionaryWithObjectsAndKeys:pushName,@"id",[NSNumber numberWithInteger:345635342],@"time",[NSNumber numberWithInteger:345635342],@"affair.aid", nil];localNotification.userInfo = infoDic;//在规定的日期触发通知 [[UIApplication sharedApplication] scheduleLocalNotification:localNotification];[localNotification release];}void SDKHelper::cancleLocalNotication(std::string name) {//拿到 存有 所有 推送的数组NSArray * array = [[UIApplication sharedApplication] scheduledLocalNotifications];//便利这个数组 根据 key 拿到我们想要的 UILocalNotificationfor (UILocalNotification * loc in array) {if ([[loc.userInfo objectForKey:@"id"] isEqualToString:[NSString stringWithFormat: @"%s",name.c_str()]]) {//取消 本地推送 [[UIApplication sharedApplication] cancelLocalNotification:loc];}} }
在通知触发时,如果应用在前台运行,则会触发这个方法,如果应用在后台,点击通知后会触发,
- (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification*)notification {NSLog(@"Application did receive local notifications");// 取消某个特定的本地通知for (UILocalNotification *noti in [[UIApplication sharedApplication] scheduledLocalNotifications]) {NSString *notiID = noti.userInfo[@"id"];NSString *receiveNotiID = notification.userInfo[@"id"];if ([notiID isEqualToString:receiveNotiID]) {[[UIApplication sharedApplication] cancelLocalNotification:notification];return;}}application.applicationIconBadgeNumber = 0; }
其中notification.userInfo为自定义的内容